Center for Advanced Computation and Telecommunications

Collaborative Research

Our research focuses on advancing digital healthcare through augmented reality (AR), virtual reality (VR), extended reality (XR) and computer-vision-based technologies to enable accessible, data-driven, and personalized remote physical therapy. We develop immersive system applications that capture real-time hand, eye and upper-limb movements using markerless tracking, transforming traditional rehabilitation into an interactive and measurable experience.

By integrating AI-based motion analysis with model-based systems engineering (MBSE) frameworks, our work ensures that patient data, clinical requirements, and system design are seamlessly connected. This approach allows us to generate accurate metrics such as joint angles and range of motion, supporting clinicians in monitoring progress and customizing therapy protocols for individual patients.

We also explore the broader healthcare ecosystem by incorporating enterprise-level architectures to improve trust, scalability, and integration of digital health solutions. Through close collaboration with physical therapists and healthcare stakeholders, our research aims to bridge the gap between emerging immersive technologies and real-world clinical practice.


AI-Based Dynamic Hand Tracking Using Augmented Reality and MediaPipe for Assessment of Hand Range of Motion: A Validation Study

American Society of Hand Therapists (ASHT) 2026
Accurate assessment of hand function is crucial in clinical and rehabilitation settings, particularly for patients undergoing hand surgery and hand rehabilitation. Traditional static methods, including manual goniometry, provide reliable measurements of joint angles but are limited to static snapshots. Motion analysis techniques require cumbersome equipment such as markers or gloves. Emerging markerless hand tracking technologies, including augmented reality (AR)-based computer vision with AI/ML and MediaPipe (MP)-based AI camera applications, enable dynamic, real-time assessment of hand gestures and functional tasks. We hypothesize that these MP- and AR-based systems will demonstrate strong agreement and high reliability compared to standard goniometric measurements while providing additional clinically meaningful information.

Engineering and Health Science Collaborative Model for Assessing Augmented Reality and Vision-Based Hand-Tracking Systems

American Society for Engineering Education (ASEE) 2026
The potential of digital health solutions with immersive technology that can respond to the growing demand for remote healthcare, such as physical therapy, motivates the need for educational frameworks that prepare engineering students to be better informed about designing healthcare applications. The focus is on Augmented reality (AR) and computer-vision-based hand tracking systems, both of which offer promising solutions for remote rehabilitation by enabling real-time capture of hand motion and gesture data; however, they differ in sensing modality, accuracy, latency, cost, and implementation complexity. This work presents an interdisciplinary educational framework that integrates clinically relevant information from health sciences to inform the design and assessment of technology based applications for hand tracking. The modules are designed to be accessible to undergraduate students in engineering and health-sciences, promoting increased collaboration between these disciplines. The modular framework enables students to implement, analyze, and compare 3D sensor-fusion-based AR tracking with 2D computer-vision-based tracking, focusing on clinically relevant metrics such as joint angles, gesture classification, and range-of-motion estimation. Two rehabilitation-inspired, project-driven activities-gesture-based object manipulation in a spatial grid and robotic arm control-provide hands-on experiential learning aligned with physical therapy concepts and human-computer interaction principles. The educational content is derived from ongoing joint research by graduate students in engineering and physical therapy, with licensed physical therapists guiding the process. By embedding immersive technologies within a structured, outcome-based instructional model that is also open-access, this work demonstrates a scalable approach to teaching the design of digital health technologies that incorporate engineering, rehabilitation, and human-centered design.

Participated in the Google Android XR & XREAL Hackathon 2026

Augmented World Expo (AWE) 2026
Ravi and his team are developing an XR prototype for the pre-release Project Aura device. The event provided hands-on experience with Android XR technologies and opportunities to collaborate with engineers and developers from Google, XREAL, Qualcomm, and Unity, while exploring the future of spatial computing. Also attended Augmented World Expo (AWE) 2026, engaging with the latest advancements in augmented reality, virtual reality, artificial intelligence, and spatial computing through technical sessions, demonstrations, and industry networking.

Interfaces for Co-Designing Augmented Reality with Application to Digital Health and Future Work Environments.

INCOSE International Symposium 2026
This research will demonstrate a Model Based Systems Engineering (MBSE) architecture of the digital health system from both the conceptual problem domain and solution domain phases. It will describe our experience in engaging with stakeholders who include clinical PT researchers, PT clinic owners, and PT clients to derive their needs and requirements and the mapping of this information into MBSE models. We will present the following four key stages of this work using various views with the systems modeling language (SysML) on the CATIA platform: (1) Data organization from the human-subject study that involved participants use an AR system to perform hand gestures and exercises designed by clinical PT researchers; (2) Calibrating AR generated data on gesture dynamics with traditional PT instruments, such as the goniometer; (3) Eliciting needs of all stakeholders, identifying functional and non-functional requirements and developing related system contexts through an iterative process; and (4) Engaging therapists in building customized protocols using the NCARS framework.

TheraXP – AI-Powered Gamified Digital Rehab Platform

InnovAGE Spring 2026

Gayathri Boopathy is developing TheraXP — AI-powered gamified digital rehabilitation platform that integrates augmented reality (AR), computer vision, human–machine interaction, and Model-Based Systems Engineering (MBSE) to create a human-centric healthcare ecosystem for aging populations. Built on an enterprise architecture vision, TheraXP unifies multimodal rehabilitation pathways—hand therapy, eye therapy, and full-body recovery—into a scalable and connected care framework. By combining real-time biomechanical sensing, intelligent motor-function assessment, clinician-in-the-loop feedback, and gamified therapy experiences, TheraXP enables personalized, accessible, and data-driven rehabilitation. Its long-term vision is to establish a continuous human-centric healthcare architecture where AI, digital therapeutics, and clinical systems work together to improve recovery outcomes, independence, and quality of life.


Context-Aware Informatics using Model-Based Systems Engineering

IEEE International Conference on Healthcare Informatics (ICHI) 2026

Future work in digitalized environments will engage a multi-generational workforce in new work contexts that can include immersive technology and interaction with remote robotic systems. The overall health and well-being of workers will be a high priority for organizations, as envisioned in the Industry 5.0 framework. This vision requires an architectural framework that integrates work contexts with associated health data and engages health providers as key stakeholders in the design. Digital models created using a model-based systems engineering (MBSE) methodology are proposed as context-aware informatics that can support these needs. A case study of an augmented reality (AR) system that customizes hand gestures to support humans with varied abilities to conduct required tasks is presented. The conceptual design of this system is presented using MBSE models that can serve as context-aware informatics to the work place and the connected health enterprise.


Modeling the Healthcare Ecosystem: A Traceable, Multi-Layer Digital Architecture Using the Unified Architecture Framework (UAF)

INCOSE Systems Engineering in Healthcare 2026
Healthcare delivery environments are complex, multi-stakeholder ecosystems characterized by fragmented information flows, heterogeneous systems, evolving regulatory constraints, and growing demands for transparency, quality, and sustainability. This paper presents a model-based systems engineering (MBSE) approach, grounded in the Unified Architecture Framework (UAF), to structure and analyze the healthcare enterprise as an integrated, traceable digital architecture. The work introduces a reference healthcare ecosystem architecture capturing key elements including stakeholders, operational activities, clinical and enterprise capabilities, enabling services and systems, data exchanges, and regulatory drivers. Stakeholder needs are translated into architectural viewpoints spanning strategic, operational, services, resources, and standards domains. The resulting UAF model enables end-to-end traceability from stakeholder needs to capabilities, operational processes, services, systems, and compliance requirements. Using this integrated architecture, the presentation shows how UAF supports digital-thread visibility across clinical and administrative workflows, enables impact and dependency analysis for capability gaps and modernization decisions, and facilitates evaluation of risks and trade-offs. This work demonstrates how MBSE and UAF improve decision-making and alignment across healthcare stakeholders.

Integrating Neuromorphic Sensors, Digital Twins, and MBSE Interfaces for System Validation

IEEE International Systems Conference (SysCon) 2026
The rationale for digital transformation is to manage the increasing complexity of systems by breaking down silos between units of the organization and forming a community with shared governance of the digital artifacts of the system throughout its lifecycle. In this context, digital engineering, model-based systems engineering (MBSE), and digital twins are expected to be processes and products that support collaborative design, analysis, testing, and validation of systems across the traditional systems engineering phases. However, a significant challenge in the adoption of MBSE is in the varied design approaches taken by practitioners and often the lack of cross-domain experts that can use these models to bridge the left and right sides of the V-model of systems engineering. This work presents an architecture for conceptual modeling of a digital twin (DT) representing a dynamical system, driven by data from a neuromorphic vision sensor (NVS). The MagicGrid methodology, which structures problem, solution, and implementation domains across the pillars of requirements, structure, behavior, and parameters, is applied to demonstrate its potential to engage personnel involved in validating the physical system driving the design phase. The black box and white box stages of the problem domain provide interfaces to define needs and contexts from the validation perspective. The case study of designing a DT for a one degree-of-freedom pendulum with its dynamics recorded by the NVS is presented. A particle filter serves as a candidate DT model for estimating and tracking the system states of the physical system. The interaction between the physical system and its DT is illustrated using black box and white box models that describe potential roles of the DT for system validation.

Integrating Enterprise Architecture (EA) for Healthcare Transformation.

INCOSE Systems Engineering in Healthcare 2025

The digital transformation of healthcare organizations is taking place on many different levels ranging from digital platforms for patient management to digital health solutions with emerging technology. Even as technology advances at a rapid pace with potential for more equitable access to healthcare, culture and mind-set, organizational structure and governance have been cited by medical experts as the key barriers to digital transformation. We investigate the application of modern system engineering tools and methods for engaging healthcare professionals, systems engineers and other stakeholders in a collaborative effort to drive this transformation. The Unified Architecture Framework (UAF) is considered for digitally capturing strategic elements such as vision, goals, missions, capabilities, along with resources, and security profiles and connecting them to the roadmaps within UAF. This approach will highlight how UAF can enable healthcare organizations to align their strategies with actionable, evolving roadmaps, moving beyond static documents. UAF will be employed to architect and model the enterprise elements, and the Systems Modeling Language (SysML) will be employed to model the technical details of the system. These platforms can provide healthcare professionals experience on model-based system design throughout the lifecycle phases. Examples of modular training material designed to engage stakeholders with varied backgrounds in healthcare systems are presented.


Unified Architecture Framework for the Healthcare Enterprise: Case Study of Augmented Reality Based Intervention for Remote Physical Therapy

IEEE Journal on Social Impact of the Internet of Medical Things 2025

Digital health interventions and wearable health devices have the potential to become significant enablers for proactive management of individual and population health. For this to happen, their effectiveness integration in the larger health ecosystem must be considered from the perspectives of all stakeholders involved. Considerations of enabling trust in wearable health technology, ensuring secure data exchange, transparency in the goals of the health enterprise, reducing burn-out of healthcare professionals and cost of healthcare are system-wide factors that need to be addressed for the digital transformation of healthcare systems. A unified architecture framework (UAF) is presented in this work to capture the strategic and operational viewpoints of the health enterprise, where the enterprise includes the network of people, processes, organizations, technologies and other resources involved in receiving and delivery of healthcare. The strategic motivation view specifications in the UAF highlight drivers, challenges and opportunities and their alignment to the enterprise goals and capabilities. The operational viewpoints present the taxonomy, structure and connectivity of various performers in a scenario representing remote delivery of physical therapy (PT) through wearable health systems. The case study of an augmented reality system that enables remote PT shows the extension of the enterprise UAF to a solution architecture of the system using elements of model-based systems engineering.


Hand Tracking and Gesture Classification using Augmented Reality Technology and Machine Learning Algorithms

Master’s Thesis in Computer Engineering 2025

This thesis investigates the application of augmented reality (AR) technology as a digital health solution for physical therapy and rehabilitation of hand mobility. Physical therapy relies on tracking joint flexibility, range of motion, and neuromuscular coordination. Quantifying the degree to which the bone joints of the fingers can extend is an important consideration in the progression of therapy. The Magic Leap 2 AR device and it’s hand-tracking software was utilized to capture the three-dimensional positions of the bone joints of each of the fingers as the user executes different types of gestures. The time series of the joint positions was processed to estimate the dynamics of the angles that the bone joints traverse during the gesture. AR-based tracking can enhance static measurements made with instruments such as goniometers by providing a dynamical measure of the joint angles. A key contribution of this work is the application of machine learning algorithms to classify hand movements using time series data captured from the AR device. The feature analysis incorporates the 3-dimensional position of bone joints, inter-joint distances, and joint angles for movement classification. The gesture was classified into a sequence of states that captured the movement of the hand during open, extension, flexion, and closed actions. The random forest algorithm demonstrated the highest accuracy in classifying states. The time series of angle dynamics was further applied to distinguish between various levels of flexion and extension such as hypermobility, hyperextension, extension, mild flexion, moderate flexion, deep flexion, full flexion, and max flexion. This interdisciplinary study, combining AR, ML, and biomechanics of the hand has the potential to advance point-of-care digital health solutions for the millions of people recovering from strokes and injuries. Future work will focus on enabling real-time visual feedback and artificial intelligence based systems to motivate the AR user towards daily therapeutical practice. The integration of AI to automate gesture recognition and provide real-time guidance to the user will also be explored.


Digital Engineering Framework for Promoting Health and Human Performance with Immersive Technology

IEEE International Systems Conference (SysCon) 2025

The need for point-of-care health solutions and digital health interventions continues to increase, driven by an aging population and those displaced from the systemic impacts of environmental, infrastructural, and economic factors. These demographic and social shifts are placing unprecedented strain on the healthcare system. In response to these challenges, digital health solutions are emerging, although data indicates low confidence among both consumers and healthcare professionals due to a lack of regulatory oversight compared to traditional medical systems. This research explores the use of augmented reality (AR) technology in physical therapy and rehabilitation as a potential digital health intervention. The focus is on improving upper limb and hand mobility. This study emAR joint sensingploys a digital engineering design process in collaboration with physical therapists and clinical researchers. The goal is to utilize data from the AR sensors to capture quantitative information about a patient’s therapeutic progress. The Digital Engineering framework presented can be applied for improving the validation and verification of technology-based digital health interventions, with the potential to enhance access to rehabilitation resources. Use-case and requirement diagrams are developed through close collaboration with physical therapy clinicians, to assess user engagement and therapeutic outcomes. Activity diagrams capture successive stages of improvement in the proposed system. The performance of the AR application in tracking joint angles and measuring mobility during prescribed gestures is evaluated against published normative values, highlighting the potential of this technology to improve upon manual measurement methods.


References, Publications:

  • G. Boopathy, E. Aoki, F. Norcéide, K. Callahan, R. Venkata, C. Thompson, E. Lewis, and K. Chandra, “AI-Based Dynamic Hand Tracking Using Augmented Reality and MediaPipe for Assessment of Hand Range of Motion: A Validation Study,” ASHT Annual Meeting, Milwaukee, WI, USA, 2026 (accepted for pubication in the Journal of Hand Therapy).
  • G. Boopathy, E. Aoki, F. S. Norcéide, R. Venkata, E. Lewis, C. Thompson, and K. Chandra, “Engineering and Health Science Collaborative Model for Assessing Augmented Reality and Vision-Based Hand-Tracking Systems”, Proc. ASEE Annu. Conf., Charlotte, NC, USA, 2026 (accepted & presented for publication).
  • E. Aoki, G. Boopathy, F. Norcéide, R. Venkata, C. Thompson, E. Lewis, and K. Chandra, “Interfaces for Co-Designing Augmented Reality with Application to Digital Health and Future Work Environments,” Proc. INCOSE Int. Symp., Yokohama, Japan, 2026 (accepted & presented).
  • G. Boopathy completes a six-week InnovAGE program and presented TheraXP – AI-Powered Gamified Digital Rehab Platform. See this UML News post for more information: innovage-fellowship.
  • G. Boopathy, E. Aoki, F. Norcéide, R. Venkata, C. Thompson, E. Lewis, and K. Chandra, “Context-Aware Informatics using Model-Based Systems Engineering,” Proc. IEEE Int. Conf. Healthcare Informatics (ICHI), Minneapolis, MN, USA, 2026 (accepted & presented for publication).
  • O. Batarseh, K. Chandra, and E. Aoki, “Modeling the Healthcare Ecosystem: A Traceable, Multi-Layer Digital Architecture Using the Unified Architecture Framework (UAF),” INCOSE Systems Engineering in Healthcare Conference, Minneapolis, MN, USA, 2026 (accepted & presented). 
  • E. Aoki, F. S. Norcéide, G. Boopathy, C. Thompson, and K. Chandra, “Integrating Neuromorphic Sensors, Digital Twins, and MBSE Interfaces for System Validation,” 2026 IEEE International Systems Conference (SysCon), Halifax, Canada, 2026. doi: 10.1109/SysCon66367.2026.11503544. Selected for the Best Student Paper Award.
  • O. Batarseh, K. Chandra, E. Aoki, F. Norcéide, G. Boopathy, and E. Lewis, “Integrating Enterprise Architecture (EA) for Healthcare Transformation,” Proc. INCOSE Syst. Eng. Healthcare Conf., 2025. https://events.incose.org/event/hwgc26/schedule-at-a-glance
  • G. Boopathy, “Hand Tracking and Gesture Classification using Augmented Reality Technology and Machine Learning Algorithms,” Master’s thesis, University of Massachusetts Lowell, 2025, ProQuest Dissertations & Theses Global, Document ID: 31934067.
  • G. Boopathy, E. Aoki, F. Norcéide, C. Thompson, E. Lewis, and K. Chandra, “Digital Engineering Framework for Promoting Health and Human Performance with Immersive Technology,” Proc. IEEE Int. Syst. Conf. (SysCon), Montreal, QC, Canada, 2025, pp. 1-8, doi: 10.1109/SysCon64521.2025.11014833.